Program
Invited talks
Keynote Lecture by Carsten Dachsbacher, Karlsruhe Institute of Technology.
Global Illumination - Solved Problem or Challenge?
Physically-based light transport simulation is an essential component of
rendering photorealistic images and has a wide-range of applications,
e.g. in movies, games, but also in engineering and visualization. After
roughly three decades of research we can retrospect on major progress,
but are still left with deficits in existing approaches. Light transport
is an inherently complex, but also parallel(izable) problem - will
advances in hardware eventually solve it for us? An introduction to the
topic followed by an overview of different approaches and technical
aspects will allow us to examine this question and - to anticipate the
answer - develop understanding for unsolved issues.
Carsten Dachsbacher is Full Professor at the Karlsruhe Institute of Technology. Prior to joining KIT, he has been Assistant Professor at the Visualization Research Center (VISUS) of the University of Stuttgart, Germany, and post-doctoral fellow at REVES/INRIA Sophia-Antipolis, France. He received a MSc/diploma degree in Computer Science from the University of Erlangen-Nuremberg, Germany, in 2002 and a PhD in Computer Science in 2006. His research focuses on real-time computer graphics, interactive global illumination, and perceptual rendering, on which he published several articles at various conferences and journals including SIGGRAPH, I3D, EG, EGSR. He has been a tutorial speaker at Eurographics and the Game Developers Conference and reviewer for various conferences and journals.
DIVA Lecture by Jacopo Pantaleoni, NVidia
Remapping Graphics on the Graphics Processors
This talk will take a look at recent work made to remap
general purpose graphics on the GPU, a parallel processor
originally designed to execute a specific fixed-function
graphics pipeline. It will show-case examples ranging from
modern parallel algorithms for spatial indexing of geometric
primitives to the efficient execution of software rasterization
pipelines, while highlighting the careful balancing acts
needed to remap complex algorithms to modern massive
multithreading architectures.
Jacopo Pantaleoni is a Senior Architect at NVIDIA Research, where he has been studying new stochastic methods for physically based light transport simulations, developing novel rendering techniques for the film visual effects industry (contributing key technology - the PantaRay engine - for the Oscar winning special effects in Avatar), providing new algorithms for real time ray tracing and rasterization, and studying the feasibility of complex, programmable software pipelines on massively parallel processors.
Schedule
Sunday, May 13
|
|
|
9.45
|
Frameworks For Next Generation Architectures
|
|
|
HyperFlow: A Dataflow Architecture for Heterogeneous Systems
|
Huy Vo, Daniel Osmari, Joao Comba, Peter Lindstrom and Claudio Silva
|
|
PISTON: A Portable Cross-Platform Framework for Data-Parallel Visualization Operators
|
Christopher Sewell, Li-ta Lo, James Ahrens
|
|
EAVL: The Extreme-scale Analysis and Visualization Library
|
Jeremy Meredith, Sean Ahern, Dave Pugmire, Robert Sisneros
|
|
|
|
|
Explicit Cache Management for Volume Ray-Casting on Parallel Architectures
|
Daniel Jönsson, Per Ganestam, Anders Ynnerman, Timo Ropinski, Michael Doggett
|
|
GLuRay: Enhanced Ray Tracing in Existing Scientific Visualization Applications using OpenGL Interception
|
Carson Brownlee, Chuck Hansen, Thomas Fogal
|
|
A Study of Ray Tracing Large-scale Scientific Data in Widely Used Parallel Visualization Applications
|
Carson Brownlee, Dave DeMarle, Chuck Hansen, James Ahrens, John Patchett, Ollie Lo, Christopher Mitchell
|
|
Dynamic Scheduling for Large-Scale Distributed-Memory Ray Tracing -
|
Paul Navrátil, Donald Fussell, Calvin Lin, Hank Childs
|
|
|
|
|
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function
|
Quentin Avril, Valérie Gouranton, Bruno Arnaldi
|
|
Light Propagation Maps on Parallel Graphics Architectures
|
Adrien Gruson, Ajit Hakke Patil, Remi Cozot, Kadi Bouatouch, Sumanta Pattanaik
|
|
Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD instructions
|
Pourya Shirazian, Brian Wyvill, Jean-Luc Duprat
|
|
Load-Balanced Multi-GPU Ambient Occlusion for Direct Volume Rendering
|
Alexandre Ancel, Jean-Michel Dischler, Catherine Mongenet
|
|
|
16.30
|
DIVA Lecture by Jacopo Pantaleoni, NVidia
|
|
|
|
Monday, May 14
|
9.20
|
Parallel Rendering, Compositing and Visualization
|
|
|
Parallel Rendering on Hybrid Multi-GPU Clusters
|
Stefan Eilemann, Renato Pajarola, Juan Hernando, Ahmet Bilgili, Marwan Abdellah, Felix Schürmann, Maxim Makhinya
|
|
Multi-GPU Image-based Visual Hull Rendering
|
Stefan Hauswiesner, Rostislav Khlebnikov, Gerhard Reitmayr, Matthias Straka
|
|
Shift-Based Parallel Image Compositing on InfiniBand Fat-Trees
|
Xaxier Cavin, Olivier Demengeon
|
|
Auto Splats: Dynamic Point Cloud Visualization on the GPU
|
Reinhold Preiner, Stefan Jeschke, Michael Wimmer
|
|
Time Constrained Animation Rendering on Desktop Grids
|
Vibhor Aggarwal, Kurt Debattista, Thomas Bashford-Rogers, Alan Chalmers
|
|
|
11.45
|
Keynote Lecture by Carsten Dachsbacher, Karlsruhe Institute of Technology
|
|
|
|
|
17.00
|
Eurographics Opening
|
|
|